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Thread Statistics | Show CCP posts - 17 post(s) |

Michael Harari
Genos Occidere HYDRA RELOADED
1126
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Posted - 2014.04.07 16:18:00 -
[1] - Quote
Still no real reason to fly a cynabal over other equivalent options.
Also 90% webs still broken. |

Michael Harari
Genos Occidere HYDRA RELOADED
1127
|
Posted - 2014.04.07 17:01:00 -
[2] - Quote
Gila with hams and faction missiles, hammers heads and 3x dda gets ~850 dps |

Michael Harari
Genos Occidere HYDRA RELOADED
1127
|
Posted - 2014.04.07 17:14:00 -
[3] - Quote
CCP Rise wrote:I'll get together with the other balance guys and talk about the Cynabal asap and get back to you all. We talked initially about the overlap between Angel and Minmatar and decided to try and make it work without making large changes. All three Angel ships are very popular (relative to other pirate faction ships) and generally regarded as 'fun' as far as I know, so risking negative impact with a bigger change didn't seem worthwhile.
I'll make sure we take another look though.
Regarding vaga vs cynabal -
The only thing the cyna has going for it is an extra mid and some extra drones. The vaga has better tank, better cap (which is huge on mwd kite cruiser), better tank, etc.
Give the cynabal a double damage bonus (ie, same damage as now), 15% falloff (from 10%) and the old deimos mwd bonus. |

Michael Harari
Genos Occidere HYDRA RELOADED
1127
|
Posted - 2014.04.07 17:15:00 -
[4] - Quote
Kmelx wrote:Please reconsider and remove the 90% web bonus from all serp ships or nerf it , removing it from the ashimmu is a great start, but don't leave it on the serp hulls.
In my experience 90% webs have two primary in game uses, that is to make gate camps inescapable because you cannot re-approach or it is extremely difficult in even the fastest ships, or they are used to slow ships down to the point where dreads track them so you can blap them. Neither of these mechanics are particularly desirable imo. Gate camping is pretty lame and so is dread blapping.
If you do want to keep a web strength bonus in game, how about this, keep it at 90% on the DD and then have the strength drop off on the vigi and the vindi, the bigger the hull the lower the strength of the web. That makes it possible to at least try to blap a DD on a gate and get out if you run across a camp using 90% webs and it nerfs dread blapping at the same time and gives you a better chance to re-approach if you run into someone camping with Vigilants for example.
So say 90% web on on the DD and 80% on the Vigi and 70% on the Vindi for web strength as figures I just pulled out of the air.
75% webs are twice as strong as 60% webs. I think your numbers are pretty decent, although maybe go 90/80/75 for web strength |

Michael Harari
Genos Occidere HYDRA RELOADED
1130
|
Posted - 2014.04.07 17:18:00 -
[5] - Quote
Also, here is an idea:
For all ewar bonuses (webs, tds, etc), make the bonus apply fully only to the 1st (best) ewar mod, and then have diminishing strength on further ewar.
So a curse might have 1 60% td, 1 50% td, and then normal strength tds after that.
Huginn might have 1 56km web 1 40km web, 1 20 km web, normal webs after that. |

Michael Harari
Genos Occidere HYDRA RELOADED
1130
|
Posted - 2014.04.07 17:23:00 -
[6] - Quote
Ncc 1709 wrote:Nice gila nerf... going from 793 dps with ogre / 751 dps with garde down to 636 dps
so a 157 dps NERF
big number stealth nerf there
It gets 850 dps with hams w/o rage |

Michael Harari
Genos Occidere HYDRA RELOADED
1130
|
Posted - 2014.04.07 17:25:00 -
[7] - Quote
BadAssMcKill wrote:Guess we should remove Lokis, Huginns and Hyenas as well cause someone might get slowed down
The web strength on a single vigilant is more than every single loki, huginn and hyena in the game combined. |

Michael Harari
Genos Occidere HYDRA RELOADED
1130
|
Posted - 2014.04.07 17:31:00 -
[8] - Quote
BadAssMcKill wrote:Michael Harari wrote:BadAssMcKill wrote:Guess we should remove Lokis, Huginns and Hyenas as well cause someone might get slowed down The web strength on a single vigilant is more than every single loki, huginn and hyena in the game combined. 3 web loki on a single nano mwding Deimos takes you down to ~320ms Single Web Vigi takes you down to 260 If we're using blap dreads and gatecamps as a reason why 90% webs are so incredibly broken then I'm not really seeing a strong argument
Single web vigilant takes you to 10% speed.
Triple web loki takes you to 12.5% speed.
You go 25% faster under 3 loki webs than with 1 vigilant web.
If the vigilant has 2 webs btw, you go 2.1% speed. |

Michael Harari
Genos Occidere HYDRA RELOADED
1131
|
Posted - 2014.04.07 17:45:00 -
[9] - Quote
Wrt 100mn phantasm
100mn cynabal is (was) a thing. 7.5% tracking bonused lasers track as well as unbonused autocannons (slightly better in fact) |

Michael Harari
Genos Occidere HYDRA RELOADED
1131
|
Posted - 2014.04.07 17:52:00 -
[10] - Quote
Grath Telkin wrote:TrouserDeagle wrote:Grath Telkin wrote:Stop crying about the serpentis ships, they were legitimately the only really unique ships left in game that didn't suck.
Oh god no not the massive herds of 90% web ships ruining the game...oh wait thats not a thing never mind stop crying about being webbed.
Awesome changes Rise so its ovepoweredness is determined by how many people use it? In EVE, yes, when its broken, everybody uses it, if everybody isn't using it, its probably not really broken and just strong in a certain niche of the game, that niche might happen to be where you're, but I'm sorry, EVE needs more ships that are strong in a certain area and weak in others, its called uniqueness and it makes the game better than everything being some generic hodgepodge of our standard stats. Serpentis ships excel in certain areas, and only in those areas, in everything else you can do they're mediocre at best, which is good game balance.
Serpentis ships Remote doomsdays on bubble immune titans excel in certain areas, and only in those areas, in everything else you can do they're mediocre at best, which is good game balance.
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Michael Harari
Genos Occidere HYDRA RELOADED
1131
|
Posted - 2014.04.07 17:55:00 -
[11] - Quote
Grath Telkin wrote:Michael Harari wrote:
Serpentis ships Remote doomsdays on bubble immune titans excel in certain areas, and only in those areas, in everything else you can do they're mediocre at best, which is good game balance.
They excelled in all areas mate, way to make an extremely bad counter argument.
Not in highsec, lowsec or wspace
Edit: Actually wspace didnt exist back then. And they werent good at say, killing other titans. |

Michael Harari
Genos Occidere HYDRA RELOADED
1132
|
Posted - 2014.04.07 18:07:00 -
[12] - Quote
TrouserDeagle wrote:Grath Telkin wrote:TrouserDeagle wrote:
they excel in all situations where they don't get rekt, and making all smaller ships irrelevant isn't good game balance
Damn shame they can't be wiped off the map by a keres, griffon, maulus or kitsune, damn those smaller ship. oh and a sentinel can probably have something to say about those short stubby webs. Damn all those irrelevant smaller ships EDIT: Calling something uncounterable because its counter isn't in your standard ship compliment seems silly, adapt your ship types if you're seeing a lot of Vigilants to include the things that easily counter them. The list is pretty long of ships that fit the bill, at a fraction of its cost. so no ship is OP because ecm and damps exist, and no ship with modules that use cap is OP because neuts exist
Yeah just get 10 of your friends, and put 5 of them in 150k ehp guardians that rep 3k dps each, then put 3 people into keres, and then 2 people into absolutions and I bet you can fight off any ship you want. Just l2p noob |

Michael Harari
Genos Occidere HYDRA RELOADED
1132
|
Posted - 2014.04.07 18:49:00 -
[13] - Quote
BadAssMcKill wrote:Aglais wrote:Iorga Eeta wrote:If you're looking for some unique flavor...
The Gila needs at least a 50% bonus to Medium EWar and Combat Utility drone effects. Actually, with the Guristas, a 500% bonus to ECM drone effects wouldn't be out of character, but I suspect that would be way too much for some people. A wing of Vespa EC-600s with a 500% bonus would be like getting hit by two multispectrum jammers on a Blackbird with a Max Skilled pilot.
Please explain to me why a ship whose role includes drone damage requires a bonus to ewar drones. You have ten seconds. Why shouldn't you have the same EC-300s/600s as other ships
Because its a drone ship without the slot penalty |

Michael Harari
Genos Occidere HYDRA RELOADED
1133
|
Posted - 2014.04.07 19:14:00 -
[14] - Quote
Medalyn Isis wrote:Naomi Anthar wrote:@ Medalyn Isis
I'm afraid you need to understand that Sansha nation ship is not Caldari ship , aswell it is not Amarr ship at same time. It's Sansha nation vessel.
Even more if dip into Sansha lore - they do consist members from all 4 major factions - so ship design could also import ideas from entire New Eden.
No concept is invalid for Sansha in this case.
Sorry ... i would hate devs if they would give it something stupid like TD bonus or shield resist bonus (even tho this one is powerful). I love the ... unique bonus on Sansha lineup. Now NOONE does the same thing. Which is nice - we got faction that does it own stuff. Not like Cyna for example ... Yeah looks great ... is not bad. But at the same time it is just pimped minmatar ship. Phantasm just won over cyna ... instead of being happy about that - you complain. A good suggestion was to make the Sansha ships have a 250% web range role bonus. I would have much preferred that and then keep them as strong laser shield ships which can web to improve their tracking at long ranges.
You are looking for blood raiders |

Michael Harari
Genos Occidere HYDRA RELOADED
1133
|
Posted - 2014.04.07 19:21:00 -
[15] - Quote
BadAssMcKill wrote:Michael Harari wrote:BadAssMcKill wrote:Aglais wrote:Iorga Eeta wrote:If you're looking for some unique flavor...
The Gila needs at least a 50% bonus to Medium EWar and Combat Utility drone effects. Actually, with the Guristas, a 500% bonus to ECM drone effects wouldn't be out of character, but I suspect that would be way too much for some people. A wing of Vespa EC-600s with a 500% bonus would be like getting hit by two multispectrum jammers on a Blackbird with a Max Skilled pilot.
Please explain to me why a ship whose role includes drone damage requires a bonus to ewar drones. You have ten seconds. Why shouldn't you have the same EC-300s/600s as other ships Because its a drone ship without the slot penalty So basically fly an Ishtar
This has advantages over an ishtar. |

Michael Harari
Genos Occidere HYDRA RELOADED
1138
|
Posted - 2014.04.08 15:46:00 -
[16] - Quote
CCP Rise wrote:No update on changes yet, but I wanted to respond to a few more things.
On the Vigilant fitting (and similar fitting related comments) - as someone mentioned above, fitting a ship is not meant to be a matter of fitting all the biggest things. There are certainly times when the fitting allocation is too restrictive and we don't want that either, but for ship-fitting gameplay to be good it must include personalization/strategy/tradeoffs. That's what we're trying to accomplish.
I agree completely (see, it happens!)
Fitting restrictions is what leads to interesting fitting. You then have to make choices about what to fit |

Michael Harari
Genos Occidere HYDRA RELOADED
1138
|
Posted - 2014.04.08 16:11:00 -
[17] - Quote
Cannibal Kane wrote:
Really? Care to share the fit you are using with the VIGI. I want to see that?
The deimos doesnt have the broken as hell 90% web. A single vigilant can web a target down to a small fraction of what every deimos in the game combined could web a target to. |

Michael Harari
Genos Occidere HYDRA RELOADED
1138
|
Posted - 2014.04.08 16:13:00 -
[18] - Quote
Cannibal Kane wrote:Michael Harari wrote:Cannibal Kane wrote:
Really? Care to share the fit you are using with the VIGI. I want to see that?
The deimos doesnt have the broken as hell 90% web. A single vigilant can web a target down to a small fraction of what every deimos in the game combined could web a target to. I would much prefer them to remove the web bonus then take 150PG away.
I dont disagree. |

Michael Harari
Genos Occidere HYDRA RELOADED
1139
|
Posted - 2014.04.08 16:21:00 -
[19] - Quote
Sniper Smith wrote:Hooti Yasunaga wrote:Hey CCP RIse
Would it be possible to get a response to the many comments calling for a nerf of 90% webs in this thread which you appear to have so far over looked?
Thanks Read the forums more. It's been said, flat out, the 90% webs are NOT leaving the Serpentis Line. The goal of the pirate lines is to make all pirate faction ships AS good as the Serpentis line, not nerf them into the ground because you don't know how to keep range.
Quick name 5 ships appreciably faster than a daredevil |

Michael Harari
Genos Occidere HYDRA RELOADED
1139
|
Posted - 2014.04.08 16:23:00 -
[20] - Quote
Spugg Galdon wrote:C I still feel that this isn't enough to make this ship "interesting". It's just a fast warping Fleet Stabber/Scythe. Nothing notably "Special" about the Angel line up.
Considering neither of those ships gets a projection bonus, no, you are wrong.
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Michael Harari
Genos Occidere HYDRA RELOADED
1139
|
Posted - 2014.04.08 16:24:00 -
[21] - Quote
Phaade wrote:90% webs need to go away.
they have the effectiveness of 2.5 tech II webs........
Not cool.
EDIT: Rest of the changes are most epic.
They have the effectiveness of 5 t2 webs actually. |

Michael Harari
Genos Occidere HYDRA RELOADED
1139
|
Posted - 2014.04.08 16:28:00 -
[22] - Quote
Phaade wrote:Michael Harari wrote:Phaade wrote:90% webs need to go away.
they have the effectiveness of 2.5 tech II webs........
Not cool.
EDIT: Rest of the changes are most epic. They have the effectiveness of 5 t2 webs actually. Edit: Actually, 1 90% web has the effectiveness of 5 t2 webs, 2 90% webs have the effectiveness that cant be matched by any number of t2 webs. Not 10, not 100, not 10^10 No man, starting at 1km/s, 1 web brings you to 400m/s, 2nd brings you to 160m/s, third brings you to 64m/s. 90% web takes you from 1km/s to 100 m/s. They have the effectiveness of roughly 2.5 t2 webs.
Stacking penalty
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Michael Harari
Genos Occidere HYDRA RELOADED
1139
|
Posted - 2014.04.08 16:30:00 -
[23] - Quote
Cannibal Kane wrote:This is the VIGI fit I am currently using. http://imgur.com/RVgfN3HThat leaves 0.5 PG I don't have EFT so I am not sure how much I have to sacrifice to to keep 1600 plate and a 10mwd on that ship.
Probably just a single trimark |

Michael Harari
Genos Occidere HYDRA RELOADED
1139
|
Posted - 2014.04.08 16:33:00 -
[24] - Quote
Sniper Smith wrote:Michael Harari wrote:Quick name 5 ships appreciably faster than a daredevil Dramiel, Ares, Taranis, Crow, Raptor, Crusader, Malediction, Claw, Stiletto, Atron, Condor, Executioner, Slasher, Vigil, and I'm sure there are probably more.
Er, no.
Not only are many of those slower than the current daredevil, the rest are within a small margin of its speed. |

Michael Harari
Genos Occidere HYDRA RELOADED
1139
|
Posted - 2014.04.08 16:43:00 -
[25] - Quote
Sniper Smith wrote:Michael Harari wrote:Sniper Smith wrote:Michael Harari wrote:Quick name 5 ships appreciably faster than a daredevil Dramiel, Ares, Taranis, Crow, Raptor, Crusader, Malediction, Claw, Stiletto, Atron, Condor, Executioner, Slasher, Vigil, and I'm sure there are probably more. Er, no. Not only are many of those slower than the current daredevil, the rest are within a small margin of its speed. All of them are 400m/s+.. Daredevil is 384m/s Currently. Unless I made a mistake on one or two, which is possible. Simple fact is, you can still kite it, or you know, not engage it. Which all these OP webs, I'm shocked that I never see roaming gangs of Daredevils, Vigilants, or VIndi's just all over lowsec killing everything without remorse.. Guess they must hide when I'm flying around.
More things affect speed than base speedt. Frigates often fit propulsion modules (such as afterburners and microwarpdrives).
You can not engage it? That sounds like something that is well balanced? Are you joking? |

Michael Harari
Genos Occidere HYDRA RELOADED
1140
|
Posted - 2014.04.08 16:50:00 -
[26] - Quote
CCP Rise wrote:The Serpentis web bonus is extremely strong. We went into this balance pass thinking it was probably too strong and that we may need to tune it down. In the first Pirate Faction thread (the Frigates) I asked specifically for feedback on this bonus and how players felt about it. We also brought it up with the CSM during the summit.
The vast majority of feedback from all angles pointed towards an agreement that in certain environments this bonus was extremely powerful but that it wasn't having a negative effect on the game overall and we should leave it alone. I'm not sure if anyone remembers by now but when I casually mentioned changing this bonus during a Reddit AMA there was an outcry to prevent us from doing that at all costs.
Internally we are a bit divided even though we all agree it's one of the game's most powerful bonuses. I want to try and leave it because unique points of power like this one, as long as they aren't oppressive, are more interesting than moving everything towards a middle ground.
75% or 80% webs would still be unique and powerful, without being 500% as strong as normal webs. And it would take more than 2 webs to get an effect that cannot be matched by any number of normal webs.
Edit: For the same reason, web resistance will be incredibly difficult to balance.
10% web resist (so like 2%/level) gives you 65% more velocity against 4 webs, and 25% more speed against a single web.
With strength bonused webs, 10% web resist gives you double the velocity against 1 web. |

Michael Harari
Genos Occidere HYDRA RELOADED
1141
|
Posted - 2014.04.08 16:59:00 -
[27] - Quote
Imagine if a drake with 2 invulns had better tank than any other ship in the game could get with any number of slots devoted to tank. Would that be a well balanced ship?
If serpentis had what the bonus intended (50% stronger webs) it wouldnt be an issue. But what they actually have is 500% web power. |

Michael Harari
Genos Occidere HYDRA RELOADED
1141
|
Posted - 2014.04.08 17:05:00 -
[28] - Quote
Rabbit P wrote:CCP Rise wrote:
The option we do feel good about is warp speed. It supports the hit and run playstyle that Angels are already best at without forcing us to make changes to the combat performance. So, we are looking at roughly a 50% increase in warp speed and acceleration for all three, putting the Cynabal at warp speed multiplier of 5, which is basically destroyer speed. I've also updated the OP with a new powergrid number.
can rise please state clear the bonus in the OP? since you said "destroyer speed", but destroyer warp speed multiplier is 4.5, which equal to 50% bonus in warp speed but you also said "Cynabal at warp speed multiplier of 5" , 5 is the warp speed multiplier of frigate, which equal to 66.67% bonus
Presumably they are still deciding on the exact bonus.
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Michael Harari
Genos Occidere HYDRA RELOADED
1145
|
Posted - 2014.04.08 21:14:00 -
[29] - Quote
Lisa Sophie d'Elancourt wrote:What's the reason CCP decided neutrons can't be fitted in vigilant? Give up pg penalty.
Neutrons fit fine. With ions you can even fit double 1600 plate
[Vigilant, New Setup 2] 1600mm Reinforced Rolled Tungsten Plates I Internal Force Field Array I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I Warp Disruptor II Federation Navy Stasis Webifier Federation Navy Stasis Webifier
Heavy Neutron Blaster II, Antimatter Charge M Heavy Neutron Blaster II, Antimatter Charge M Heavy Neutron Blaster II, Antimatter Charge M Heavy Neutron Blaster II, Antimatter Charge M Heavy Neutron Blaster II, Antimatter Charge M
Medium Trimark Armor Pump II Medium Trimark Armor Pump II Medium Ancillary Current Router II |

Michael Harari
Genos Occidere HYDRA RELOADED
1147
|
Posted - 2014.04.10 04:06:00 -
[30] - Quote
Arthur Aihaken wrote:Laiannah Sahireen wrote:- Machariel - No thanks, I like my utility high. Unless they're doing it as a pure buff without taking away from another bonus, which is incredibly unlikely.
- Rattlesnake - I get a sneaking feeling that they're going to give that big tasty bonus to only heavy drones and not to sentries, 'cause that seems to be the road they're taking with the guristas ships. Heavy drone speed buff would be nice, but not holding my breath.
- Nestor - No way will it get a cov ops cloak and probably won't be touched by this balance pass. Devs have previously stated that if ANY BS ever gets a covops cloak, it will be the T2 Black Ops battleships who will be first in line. Honestly, Nestor is a solid ship now, just too expensive to see widespread use. With the Machariel I'd rather see a +37.5% ROF for the roll bonus, drop one of the turrets and high slots and grant it another low slot. You're probably right on the Rattlesnake. I wouldn't exactly all the Nestor a "solid ship", because it's not all that effective for half the current price...
Dont you have more 20b ravens to go lose? |
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Michael Harari
Genos Occidere HYDRA RELOADED
1150
|
Posted - 2014.04.11 13:38:00 -
[31] - Quote
Arthur Aihaken wrote:CCP Rise wrote:Look for the battleship post at the start of next week. Aw manGǪ How about at least a hint or two to tide us over? Swap the shield resistance for an armor resistance bronus and reassign two mids to lows and you can have your way with the dronesGǪ PS. I still want the kinetic/thermal missile bonus.
Yes, so you can fly your 10mn rapid light missile triple tanked tracking disrupting rattlesnake or something. |
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